Materials are available in up to 8K - sometimes even larger than that. All textures come with PBR maps and tile seamlessly.
Photogrammetry is used for many new materials - ensuring accurate displacement maps down to the pixel level.
Use unclipped HDRI environments with clean horizons to quickly add a fitting and realistic ambience to any scene.
Many materials come with Substance (SBSAR) files that allow you to tweak them to your needs.
Assets from ambientCG are available under the Creative Commons CC0 Public Domain License and may be used for commercial purposes, even if that means redistributing them as files.
New assets are added regularly - usually every week. Follow ambientCG on Twitter or tag ambientCG in images on Instagram.
ambientCG is developed and filled with content by me - Lennart Demes.
You can support the creation of more new assets. Thanks!